supercell
24 live roles · video game industry
The LiveOps Tooling team builds and owns the internal products that game teams use every day to deliver live content to millions of players. Our tools enable game teams to manage what content to release, when to release it, and which players will experience it. In addition to this, we help multiple other teams to integrate their capabilities with games. This can be anything from A/B testing to managing Supercell Store. This is a highly collaborative role. You'll partner with designers, engineers, product managers, and game teams to uncover real user needs, challenge assumptions, and design solutions that support multiple independent teams with different ways of working. If you're energized by solving ambiguous problems, simplifying complex systems, and designing tools that have a meaningful impact on how games are made, we'd love to hear from you.
Open roles
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- Senior Game Programmer, Hay DayLondon, ENG, GB · 14d ago
- Senior Server Engineer, Central TechHelsinki · 14d ago
- Senior Game Programmer, Brawl StarsHelsinki · 14d ago
- Cloud EngineerHelsinki · 14d ago
- Senior Engine ProgrammerHelsinki · 14d ago
- Software EngineerHelsinki · 14d ago
- Senior Server Engineer, Brawl StarsHelsinki · 14d ago
- Machine Learning EngineerHelsinki · 14d ago
- Senior Tools ProgrammerHelsinki · 14d ago
- Senior Programmer, Engine ReliabilityLondon, ENG, GB · 14d ago
- Senior Client Programmer, Project R.I.S.E上海市, CN · 14d ago
- Senior Engine ProgrammerHelsinki · 14d ago
- Cloud EngineerHelsinki · 14d ago
- Machine Learning EngineerHelsinki · 14d ago
- Senior Game Programmer, Hay DayLondon, ENG, GB · 14d ago
- Senior Programmer, Engine ReliabilityLondon, ENG, GB · 14d ago
- Software EngineerHelsinki · 14d ago
- Senior Server Engineer, Brawl StarsHelsinki · 14d ago
- Senior Server Engineer, Central TechHelsinki · 14d ago
- Senior Tools ProgrammerHelsinki · 14d ago
- Senior Client Programmer, Project R.I.S.E上海市, CN · 14d ago
- Senior Game Programmer, Brawl StarsHelsinki · 14d ago
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